Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

Facepunch/sbox-issues

Fortune117 closed an issue on Facepunch/sbox-issues
Crash when adding particle trail renderer
### Describe the bug When I added a particle trail renderer to my effect prefab it leads to hard crash of the engine. ![Image](https://github.com/user-attachments/assets/544fa1e0-8e62-47ad-a378-b...
Fortune117 created a comment on an issue on Facepunch/sbox-issues
This ones been around for a while #5074

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Remscar opened an issue on Facepunch/sbox-issues
Static RPC's that are on a generic class don't work
### Describe the bug I have a static RPC on a class, which happens to be a generic class. When I call the RPC I get the following error on a client; ``` [Generic] Late bound operations cannot be...
johncosfm opened an issue on Facepunch/sbox-issues
Allow creation of 'variables' for buttons inside of prefabs
### What can't you do? Buttons are cool for testing and visualizing stuff in the editor, but if you put stuff into a prefab you lose access to all your buttons. ![Image](https://github.com/user-at...
aylaylay created a comment on an issue on Facepunch/sbox-issues
I wasn't getting a crash but I was getting a main thread assert - I've fixed that so hopefully it also fixes the crash

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ItsNotPaths created a comment on an issue on Facepunch/sbox-issues
> Scenes are not maps and they should not be maps until the foreseeable future. A "new player" should never even really be browsing asset party aside from games, otherwise they're probably looking ...

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rileyzzz opened an issue on Facepunch/sbox-issues
Whitelist System.Int128
### What it is? I'd like to have System.Int128, System.Int128.* whitelisted. ### Why do you need to use this? Int128 is pretty useful for doing big math. It's a little nicer than BigInteger as ...
MrBrax opened an issue on Facepunch/sbox-issues
Installed cloud shaders don't get referenced in project
### Describe the bug When someone tries to play or edit my game that has a cloud shader for one of the custom materials i use, it just turns up as an error as the shader never gets downloaded. ##...
xezno created a comment on an issue on Facepunch/sbox-issues
This is intentional, if you want to use that property then you have to specify all the slices, like this: ```scss .border { width: 256px; height: 64px; background-color: #0f0; border-image: l...

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xezno closed an issue on Facepunch/sbox-issues
[Razor] border-image-width-top/left/right/bottom not working as expected
### Describe the bug border-image-width-top/left/right/bottom does not work like you would expect it to. A border width of 0 does not make the side stop appearing, and only extremely high width va...
handsomematt closed an issue on Facepunch/sbox-issues
`Sandbox.WebSurface` should sync cookies with `Sandbox.Http`
### What can't you do? When my game is launched I login players to my service using `Sandbox.Http`. It returns a session cookie to keep the player logged in for subsequent requests. But a proble...
badandbest opened an issue on Facepunch/sbox-issues
`Sandbox.WebSurface` should sync cookies with `Sandbox.Http`
### What can't you do? When my game is launched I login players to my service using `Sandbox.Http`. It returns a session cookie to keep the player logged in for subsequent requests. But a proble...
Fortune117 opened an issue on Facepunch/sbox-issues
Crash when adding particle trail renderer
### Describe the bug When I added a particle trail renderer to my effect prefab it leads to hard crash of the engine. ![Image](https://github.com/user-attachments/assets/544fa1e0-8e62-47ad-a378-b...
bub-bl opened an issue on Facepunch/sbox-issues
Return lobby id when for Networking.CreateLobby function
### What can't you do? I can't retrieve my lobby information because i didn't know its lobby id ### How would you like it to work? `var lobbyId = Networking.CreateLobby(); // ulong` or `var lobb...
badandbest opened an issue on Facepunch/sbox-issues
[ActionGraph] Node parameters don't include descriptions.
### Describe the bug Parameters on an action graph node ignores the `<param/>` descriptions This is a unfortunate because `<param/>` descriptions obviously contain useful documentation.. ### To...
DevulTj closed an issue on Facepunch/sbox-issues
Custom Input actions don't are not executed
### Describe the bug I don’t know for sure if this is a bug, but I read in the documentation, there is nothing about this error. In the code, I made a condition based on a custom input action and ...
DevulTj created a comment on an issue on Facepunch/sbox-issues
Closing this because it's a duplicate of another issue.

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aylaylay closed an issue on Facepunch/sbox-issues
Command Line Args for Networking/New Game Instance don't save
### Describe the bug https://github.com/user-attachments/assets/d836b89a-50c1-40f8-b264-ba6f1b22ba96 When you update the command line args for a new game instance, they don't save and aren't used...
aylaylay created a comment on an issue on Facepunch/sbox-issues
Fixed

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Remscar opened an issue on Facepunch/sbox-issues
Command Line Args for Networking/New Game Instance don't save
### Describe the bug https://github.com/user-attachments/assets/d836b89a-50c1-40f8-b264-ba6f1b22ba96 When you update the command line args for a new game instance, they don't save and aren't used...
KingOfTheFBI opened an issue on Facepunch/sbox-issues
VPK not loading in uploaded map scene
### Describe the bug When you I go to play a map with a custom scene I uploaded on the main s&box game the VPK fails to load. ![Image](https://github.com/user-attachments/assets/e096ec4a-09e7-4791...
Retroeer opened an issue on Facepunch/sbox-issues
Dragging a Prefab into a Prefab causes odd behavior
### Describe the bug If you drag a Prefab into another prefab, some issues arise Such as the dragged in prefab ignoring any undo's within the main prefab, however if you delete it that gets undone...
matekdev opened an issue on Facepunch/sbox-issues
Update networking docs regarding supported types
### Location - Might be worth to explicitly mention that game objects and components can now be synced. https://docs.facepunch.com/s/sbox-dev/doc/sync-properties-jKFHwTGVgR#h-supported-types - Sa...
aylaylay created a comment on an issue on Facepunch/sbox-issues
![Image](https://github.com/user-attachments/assets/57b19893-29ea-43d9-8292-f7a6b8fe93a5)

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Retroeer created a comment on an issue on Facepunch/sbox-issues
Completed by Laylad with latest commit, another massive W for QoL fans everywhere

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Retroeer closed an issue on Facepunch/sbox-issues
Add a "Edit Prefab" button to the right of a Prefab Field
### What can't you do? In order to edit a prefab you need to right click and then press "edit prefab", this is fine, honestly, but I think having a button on there as well would be very nice. ##...
QuackCola created a comment on an issue on Facepunch/sbox-issues
Wasn't there a button there before?

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Retroeer opened an issue on Facepunch/sbox-issues
Dragging the Prefab out of a Prefab Field doesn't make another Prefab
### Describe the bug If you drag a prefab onto a scene, the Prefab in the inspector can be dragged out, there's even like a box that gets created, but nothing actually happens. ### To Reproduce ...
Retroeer opened an issue on Facepunch/sbox-issues
Add a "Edit Prefab" button to the right of a Prefab
### What can't you do? In order to edit a prefab you need to right click and then press "edit prefab", this is fine, honestly, but I think having a button on there as well would be very nice. ##...
aylaylay created a comment on an issue on Facepunch/sbox-issues
Okay so the looping bug should be fixed. The video wont play at the beginning because GC is taking a while to remove dead video players. @garrynewman may need to have a look at that one.

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