> No I think it makes sense to be localspace
If so, then I believe that the overloads of Clone that accept a parent GameObject should have their parameters renamed to reflect that they are local:
...
There is another issue, networked props on cloud maps don't show up.![Image](https://github.com/user-attachments/assets/61288fa2-cfeb-4da8-be9d-1e3e8d6482cf)
![Image](https://github.com/user-attach...
### Describe the bug
I accidentally dragged the same prefab onto itself and hit save (I wanted to drag the base prefab that was above it), and now the project is instantly crashing upon startup. I...
### Describe the bug
Started sometime in the last day. When pressing play on Micro Mayhem, the editor freezes up and just gets stuck. ShadowBrain says it also happens for him on his LLM Dungeon ga...
### Describe the bug
Adding a Camera Component to a GameObject doesn't show the preview immediately, you have to click on and off for the preview to show.
This also occurs vice versa
### To Repr...
### Describe the bug
Adding a Camera Component to a blank GameObject throws this error
`OnAwake on CameraComponent on (GameObject) failed from Create: Assert: AreEqual Camera scene is not active ...
### Describe the bug
Started sometime in the last day. When pressing play on Micro Mayhem, the editor freezes up and just gets stuck. ShadowBrain says it also happens for him on his LLM Dungeon ga...
### What can't you do?
I cant set hotkeys to edit component, undo-redo scope sometimes doesn't work on cut/paste/reset components
### How would you like it to work?
![Image](https://github.com/u...
### Describe the bug
When deleting a single asset through the Asset Browser, a confirmation prompt appears with wording that refers to an arbitrary number of unspecified assets.
![Image](https://...
### Describe the bug
2 days ago I was able to walk in this trigger multiple times and spawn multiple pistols. Now it seems like even after I exit it for the first time, it still thinks I'm inside ...
### Describe the bug
When selecting a texture for the particle sprite renderer you can select a .png, but it displays as an error.
https://github.com/user-attachments/assets/0869de94-d25e-44bd-94...
### For?
S&Box
### What can't you do?
I'm trying to create a particle effect that has a flat surface with a rocket trail:
https://github.com/user-attachments/assets/3d902b14-45d9-4f59-b749-82...
I weighed up the options and decided it's still better as an alignment mode. Pitch yaw and roll is applied to it.
https://github.com/user-attachments/assets/b6ec0466-40f0-45e2-a9bf-1c111d95e21f
### What can't you do?
This one is kind of tricky to explain so I think some videos demonstrating it are necessary.
In the legacy particle system, it was possible to set particles to be constrain...
Some images to highlight loss of effect detail:
Using particle rotation:
![Image](https://github.com/user-attachments/assets/b4a52d94-c038-47a4-b21f-b9219748bc97)
Using object rotation:
![Image](...
### Describe the bug
Every gameobject's rotation defaults to 0,0,0 but the pitch displays as -0
It's only the pitch, even if set manually to 0 so it's not a rounding error.
### To Reproduce
1. C...
Messing around with the change, this is almost what I want. It's better than how it was but I'd like the ability to have the particles angles be relative to its gameobject, rather than the angles b...
### For?
S&Box
### What can't you do?
When a bone is marked as procedural, there is no way to get the animation controlled transform of the bone, as now it will only return that bone's current t...