Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

Facepunch/sbox-issues

chrisspieler created a comment on an issue on Facepunch/sbox-issues
> No I think it makes sense to be localspace If so, then I believe that the overloads of Clone that accept a parent GameObject should have their parameters renamed to reflect that they are local: ...

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garrynewman created a comment on an issue on Facepunch/sbox-issues
No I think it makes sense to be localspace

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Nolankicks created a comment on an issue on Facepunch/sbox-issues
There is another issue, networked props on cloud maps don't show up.![Image](https://github.com/user-attachments/assets/61288fa2-cfeb-4da8-be9d-1e3e8d6482cf) ![Image](https://github.com/user-attach...

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CarsonKompon closed an issue on Facepunch/sbox-issues
You shouldn't be allowed to add the same prefab onto itself.
### Describe the bug I accidentally dragged the same prefab onto itself and hit save (I wanted to drag the base prefab that was above it), and now the project is instantly crashing upon startup. I...
trundlr created a comment on an issue on Facepunch/sbox-issues
Fixed by Sol, thanks!

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trundlr closed an issue on Facepunch/sbox-issues
Editor freezes up on play for some games
### Describe the bug Started sometime in the last day. When pressing play on Micro Mayhem, the editor freezes up and just gets stuck. ShadowBrain says it also happens for him on his LLM Dungeon ga...
CarsonKompon closed an issue on Facepunch/sbox-issues
Adding/removing a Camera Component to a GameObject requires you to click off and on again for the preview
### Describe the bug Adding a Camera Component to a GameObject doesn't show the preview immediately, you have to click on and off for the preview to show. This also occurs vice versa ### To Repr...
CarsonKompon closed an issue on Facepunch/sbox-issues
Adding a Camera Component to a blank GameObject throws an error
### Describe the bug Adding a Camera Component to a blank GameObject throws this error `OnAwake on CameraComponent on (GameObject) failed from Create: Assert: AreEqual Camera scene is not active ...
Nolankicks created a comment on an issue on Facepunch/sbox-issues
Happens for me as well 🙃

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trundlr opened an issue on Facepunch/sbox-issues
Editor freezes up on play for some games
### Describe the bug Started sometime in the last day. When pressing play on Micro Mayhem, the editor freezes up and just gets stuck. ShadowBrain says it also happens for him on his LLM Dungeon ga...
solwllms created a comment on an issue on Facepunch/sbox-issues
This should be working now

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Metapyziks opened an issue on Facepunch/sbox-issues
Redo ActionControlWidget to support lists of actions
- List only relevant for delegate types returning Task or void - Should be able to select a .action with the right signature from a dropdown
KETALx opened an issue on Facepunch/sbox-issues
Hotkeys for editing components
### What can't you do? I cant set hotkeys to edit component, undo-redo scope sometimes doesn't work on cut/paste/reset components ### How would you like it to work? ![Image](https://github.com/u...
aylaylay closed an issue on Facepunch/sbox-issues
OnCollisionUpdate doesn't work.
### Describe the bug ```cs namespace Sandbox; public sealed class MyComponent : Component, Component.ICollisionListener { public void OnCollisionUpdate( Collision collision ) { ...
aylaylay created a comment on an issue on Facepunch/sbox-issues
garry added this, you can enable with CollisionUpdateEventsEnabled

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aylaylay closed an issue on Facepunch/sbox-issues
Asset Browser "Delete" prompt for single asset does not display asset name
### Describe the bug When deleting a single asset through the Asset Browser, a confirmation prompt appears with wording that refers to an arbitrary number of unspecified assets. ![Image](https://...
eEight-dev created a comment on an issue on Facepunch/sbox-issues
It works now, thank you.

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eEight-dev closed an issue on Facepunch/sbox-issues
Unintended behavior with trigger and model collider
### Describe the bug 2 days ago I was able to walk in this trigger multiple times and spawn multiple pistols. Now it seems like even after I exit it for the first time, it still thinks I'm inside ...
aylaylay created a comment on an issue on Facepunch/sbox-issues
Should be fixed https://github.com/user-attachments/assets/dda90dda-41ab-40a2-9935-cea4faef9863

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Fortune117 opened an issue on Facepunch/sbox-issues
Particle Sprite Renderer can select textures but they appear as errors
### Describe the bug When selecting a texture for the particle sprite renderer you can select a .png, but it displays as an error. https://github.com/user-attachments/assets/0869de94-d25e-44bd-94...
aylaylay created a comment on an issue on Facepunch/sbox-issues
I know what the issue is, working on it

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Fortune117 created a comment on an issue on Facepunch/sbox-issues
Excellent, works great. Thanks :D

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Fortune117 closed an issue on Facepunch/sbox-issues
Add local space option for particle angles
### For? S&Box ### What can't you do? I'm trying to create a particle effect that has a flat surface with a rocket trail: https://github.com/user-attachments/assets/3d902b14-45d9-4f59-b749-82...
aylaylay created a comment on an issue on Facepunch/sbox-issues
I weighed up the options and decided it's still better as an alignment mode. Pitch yaw and roll is applied to it. https://github.com/user-attachments/assets/b6ec0466-40f0-45e2-a9bf-1c111d95e21f

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Fortune117 opened an issue on Facepunch/sbox-issues
Add scaling localized movement to particles
### What can't you do? This one is kind of tricky to explain so I think some videos demonstrating it are necessary. In the legacy particle system, it was possible to set particles to be constrain...
Fortune117 created a comment on an issue on Facepunch/sbox-issues
Some images to highlight loss of effect detail: Using particle rotation: ![Image](https://github.com/user-attachments/assets/b4a52d94-c038-47a4-b21f-b9219748bc97) Using object rotation: ![Image](...

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aylaylay created a comment on an issue on Facepunch/sbox-issues
fixed sir

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aylaylay closed an issue on Facepunch/sbox-issues
Rotation property pitch is negative 0
### Describe the bug Every gameobject's rotation defaults to 0,0,0 but the pitch displays as -0 It's only the pitch, even if set manually to 0 so it's not a rounding error. ### To Reproduce 1. C...
Fortune117 created a comment on an issue on Facepunch/sbox-issues
Messing around with the change, this is almost what I want. It's better than how it was but I'd like the ability to have the particles angles be relative to its gameobject, rather than the angles b...

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aylaylay closed an issue on Facepunch/sbox-issues
A way to retrieve the animation controlled transform when a bone is procedural
### For? S&Box ### What can't you do? When a bone is marked as procedural, there is no way to get the animation controlled transform of the bone, as now it will only return that bone's current t...
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